A downloadable game for Windows

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Protect a core by crashing into enemies, and build enough energy to complete your mission. What starts out as a simple task will soon evolve into a tense struggle that requires all of your skill to overcome.

When you finally do succeed, you'll be reminded of what true relief feels like, and you'll have the opportunity to see the fruits of your labour.

Immerse yourself in this dark and surreal world, and don't give up!


Some Tips:

  • Alternate controls exist using WASD, the mouse buttons, and the number keys.
  • If the game is running poorly, consider decreasing the particle amount in the settings. You can show fps using F1, and it should stay comfortably above 120 (the frame rate)


NOTE: I'm actively keeping up with the comments, and I'll try to check them at least once a week. I'll likely update this game in the future, possibly with new content, so any feedback is welcome!

Thank you for considering playing my game, and I hope you enjoy it!

Download

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Click download now to get access to the following files:

Void at the Heart (Windows).zip 8 MB

Comments

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(+1)

First off, really cool game! It controls well, has a good atmosphere, and the music is amazing! The gameplay while fun I think can benefit greatly from a few minor tweaks.

Before anything though, the game is currently incredibly difficult. I had to turn down enemy spawns to 70% to even get past the 1st quest. And subsequently turned it down to 50% to beat the last quest.

This game wants you to play as fast as possible but there isn't enough incentive for it (other than the core % increasing faster). Having more mechanics in place that reward players for playing at high speeds would really help out. Something like increasing size based off velocity to make it easier to take out enemies, or maybe if you do kill an enemy at a high speed it heals your core. 

Another problem I had was accidentally entering the core and leaving a level before I had completed my current quest, from what I can tell the quests are linear so I think it would just make sense to only open the core when the current quest is complete.

This is all my opinion obviously but I really think this game can be amazing with just a couple changes :)

Excited to see what you do next!

(2 edits) (+1)

Thank you for the really great feedback, I'll keep it in mind as I work on the game to try and make it more fair and enjoyable!

I appreciate hearing about the elements you enjoyed, and especially the music, which took a surprising amount of development time to finish.

Also I really like your idea of making fast movement more encouraged through practical rewards. It genuinely never crossed my mind to make the core healable in any way!

Thank you again!