Living Hydra
A downloadable game for Windows
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Avoid projectiles, and jump around obstacles as you progress through 25 short and challenging levels. The game presents a unique artstyle, displaying only one colour hue at a time, though it will change as you play through new levels. Every level also introduces a new mechanic, so there's always something to look forward to.
Other notable features include:
-Simple controls that are easy to understand but require mastery to use effectively
-5 memorable music tracks that characterize different parts of the game
-Time trial features that make levels more enjoyable to replay
-A unique and surprising ending
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | GradientZN |
Genre | Platformer |
Tags | 2D, Pixel Art, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
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Click download now to get access to the following files:
Living Hydra (Windows).zip 7.9 MB
Comments
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I'm surprised I managed to die twice on the very first level I must just be bad. Super hard game that seems pretty cool though.
That's a great rage plataformer. I dyed a lot, but I felt all the times was my fault. It's not a game to complete in one seat.
The controls are preaty responsive. (As someone said before, I would love to use the WASD, and a controller suport would be great! But this isn't a problem tho)
The only thing I felt a little off was the camera. Because of the low resolution, the camera correction when you stop walking get a bit flikering when playing in fullscren. Other than that, great job!
Thank you for making it available for everyone. =)
I really tried with this one. Played every day for the last week for roughly about 10 - 15 minutes. Wanted to be able to provide some feedback but I just wasn't able to make it past stage 2. Although, I want to emphasize that I don't think it was because of bad game design. I've watched your devlogs and I know the painstaking thought your put into each encounter. This is just a matter of lack of skill on my part and not wanting to devote any more time to it.
I did see myself getting a little better at times, but then I'd slip up and not be able to clear the second encounter of stage 2 again. I'm sure there's something great here for a fan of these kind of platformers and I want to remind anyone reading this that I'm not the target demographic for the game. I played it with the intent of trying to give a fellow game dev some useful feedback. So to that end, sorry I wasn't able to provide much haha.
Looking forward to your next project!
After finally beating 25th level I must say this game is a nice and simple rage platformer for beginners. Mellow music, readable graphics and trap patterns make it easy to replay and retry provided challenges.
Main gripes experienced during my playthrough:
- Levels that introduced new jump-related elements (jumping creatures, springy platforms, jump-refiling orbs) seemed to be harder than others due to their trap combinations and density.
- Key 's' seemed unresponsive at times, turning possible jumps into crashlanding on spikes. This might be just a case related to my keyboard, but it would be nice if game could additionally treat control keys ('Shift', 'Ctrl', 'Alt') and/or 'Space' as jump buttons.
- No white / light grey hue after game completion. :(
Other than that keep it up.
Almost all levels are well thought-out and designed. Those that included treadmills were especially fun to zoom around.
Cool game! It would be nice to be able to play it in fullscreen though...
Also why can't I control it with WASD + space?
Regarding WASD and space, I didn't consider that some people might prefer that control scheme, so I didn't think to add it. Also it should be possible to play in fullscreen by enabling it in the settings menu, unless it's not working for some reason.
Thank you for the feedback!
I kinda liked the idea but I have really huge issues with the controls, they are not your typical platformer controller and it is so stiff that it doesn't feel right to move at high speed without acceleration.
The same for jumping, I don't want the player to start going down after 0.0001sec of me releasing the jump button.
I liked the level design and how hard it is but the movement was really turning me off, When I finished the second level I didn't want to play anymore.
Other than the controls, everything in the game is really good.
This is my feedback and I hope it helps you in some way.
My intention was to make the controls very responsive so that the player can evade obstacles better. For example, if you're jumping into a projectile and let go of the jump key you'll still be able to avoid it.
I can see how it would be very clunky though and make the controls less enjoyable.
Thanks for your feedback.
Would you compile a linux build or have the project linked to a public git repository?
I don't have any plans to make a public git repository, though I might make a Linux version if I find that it's not too difficult to set up.
Realy Unique controls :).
Thank you.